Work Experience


Apple (2018 – 2019)   — Human Interface Designer

As part of the acquisition of Laserlike by Apple in the fall of 2018, I moved to the Siri team at Apple headquarters in Cupertino. During this time I worked with the Siri team on visualizing the next 1-7 years of Siri user experience. I also designed the automations portion of the Shortcuts app, a popular iOS app owned by Apple. During this work I directly collaborated with the Human Interface group, which is responsible for all Apple work including the design of iOS itself. 

Laserlike Inc (2018)   — Freelance UX Designer

Freelance UX Design consultant for search engine startup founded by ex-Googlers. My work involved consulting with designers and engineers about the search products that Laserlike was working on as well as their search methods and product philosophy.


Google via Synergis Creative Contract (2016 – 2018)   — UX Designer

UX Designer for Google One, a new storage and support subscription service. Work primarily includes concept creation, wireframing, visual design, interaction design, and prototyping. Also research and design methods are used. Read about it here:

Big Tomorrow (2015 – 2016)   —   Freelance Interaction Designer

Interaction Designer for holistic design consulting project. My responsibilities included strategic consulting with the business, interaction design wireframing, iteration on design flows, and communicating with a team of designers and project managers on collaborating towards a complete design solution.


Samsung Research America (2014 – 2015)   —   Lead UX Designer

Lead designer for Milk Video. Integrated UX research and conceptual work into production of streamlined video service with many brand collaborations, netting 500k monthly active users 6 months after launch. Design and engineering were done with a small agile team. This was a strategic product design position with responsibilities including user experience design, wireframing, visual design, and spec/asset production to support engineering.


The Orange Chef Company (2014)   —   User Experience Designer

The Orange Chef Company offered a unique, high level hardware and software product early into an emerging market: smart devices and cooking. The Prep Pad was a Bluetooth enabled, steel and wood scale that paired with an iPad app to show the nutritional content of the food you weighed on it.  


US Bank (2013 – 2014)   —   Mobile Information Architect

Information architect for US Bank's mobile app which services over 2 million users. We re-designed the app, creating improved engagement and being briefly featured as best new financial app in the App Store in 2013. Communicated with business, developers, and risk/security sections of the company to create strong user centered designs for future implementation. Deliverables include heuristic analysis, usability testing, IA task flow diagrams, sitemap architecture, wireframes,  and research documentation.


Honda Research Institute (2012 – 2013)   —   Lead Designer & Researcher

Lead designer for a small team of computer scientists working on augmented reality applications for an in-car 3D heads up display. Directed the design process from user research, synthesis, design, prototyping and testing. Design work included 3-D prototyping/modeling, visual design, and prototyping using video simulations of augmented reality. Responsibilities also included design advocacy through  presentations to the company, talking both about the content of our work and elaborating design and research methods for the work of all the engineers at Honda.


Xerox PARC (2012)   —   Ethnographic Researcher

I conducted ethnographic research for Xerox PARC using high standards of ethnography and sociology research near Indiana University. Methods included video, participant inquiry, and coding and analysis of collected data. Worked with a team of distributed graduate students to discuss findings.


National Institute of Informatics in Tokyo Japan (2011 – 2012)   —   Research Internship

I designed and conducted experiments on Japanese mobile phone users, and I designed a novel interactive system for writing Japanese that does not require the use of vision or a second hand. The system was designed to match the particular cognitive map of the Japanese language that is learned by children in Japan, which is known as the Goju-on, which means "50 sounds". By mapping the mental model of the language to the human hand, I designed the most intuitive mapping possible.




Indiana University (2010 – 2012)   —   Master of Science, Human-Computer Interaction Design

The HCI/d graduate school combines an academic approach to HCI with a practical, famously demanding design program. In addition to core coursework on interaction design practice and theory, I also focused on interactive fashion / "wearable" concepts, storyboards, human-robot interaction, and creative process management. 


Academy of Art University (2013)   —   Graphic Design Coursework

Taking graphic design coursework out of personal interest and to expand on overall design execution skills.


University of Southern California (2004 – 2008)   —   Bachelor of Music, Classical Guitar Performance

Besides a focus in classical guitar performance, I also secondarily focused on music composition, arranging, improvisation, and atonality and modernism. 



A' Design Award

Honor date: Mar 2013  

Honor issuer: A' Design Award & Competition

Project name: Projected Path: Augmented Reality Driving Aid

Submission Category: Idea Design

A' Design Award

Honor date: Mar 2013  

Honor issuer: A' Design Award & Competition

Project name: Primitive Horizon: Interactive Lighting Design

Submission Category: Lighting Design


Augmented Reality Heads Up Display (HUD) For Yield To Pedestrian Safety Cues

Patent date: Issued Mar 14, 2013  

Patent issuer and number: us 13/803,288


Understanding the “Galakei” Appeal; A Study of Language and Interaction

Publication date: Apr 1, 2012  

Publisher: Indiana University School of Informatics and Computing

Description: Qualitative research methodologies were used in order to better understand how well currently available mobile phone interfaces are designed to match the way Japanese is thought of by native speakers. A conceptual design for an interactive device is presented at the end as a proposal for how to better design a mobile interface for writing Japanese


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